Die Andere Stadt
completedFellowship
SummaryThe goal of the research on Die Andere Stadt was to find a technological and dramaturgical translation of some of the main concepts of the novel The City and The City by weird-fiction author China Miéville. The concept of “unseeing” presented in the novel and the assumption that Augmented Reality is an ideal medium to question our surroundings were the starting point of the research movement.
Sarah Buser works as a dramaturg, director, programmer and lecturer. Coming from theater she realises interactive, fictional spaces enriched with the transformation of philosophical concepts through theatrical installations with new media. In her artistic engagement with world, she particularly explores augmented reality as a theatrical and narrative tool.
Both the development and programming of software plays a central role, as does the creation and realisation of social and fictional situations. The goal of her work is to create dramaturgical condensations through the interaction of technology and the everyday world, while making the process of understanding visible.
Credits for Die Andere Stadt
3D Modelling: Tomas Montes Massa
Sounds: Christoph Wirth
Shaderkaratementoring: Max Schweder
Code, Virtual- and Augmented Worldbuilding, Text, Audio, Interactiondesign: Sarah Buser
Research and Development GPS, Unity, ARCore: Sarah Buser with many thanks to Spiel&&Objekt
Packages, Assets, Libraries
AR Foundation + ARCore Extensions for Augmented Reality on Android
Mirror
Modular 3D Text by Tiny Giant Studio
Bibliography
Berger, Peter L. und Luckmann, Thomas: Die gesellschaftliche Konstuktion der Wirklichkeit, S. Fischer Verlag Frankfurt am Main, 1969.
Bridle, James: New Dark Age, C.H. Beck München, 2019.
Calvino, Italo: Die unsichtbaren Städte, S. Fischer Verlag Frankfurt am Main, 2013.
Freedman, Carl: Arts and Idea in the Novels of China Miéville, Glyphi Canterbury, 2015.
Hui, Yuk: Recursivity and Contingency, Rowman & Littlefield International Ltd. London, 2019.
Miéville, China: The City and the City, Pan Books London, 2011.
Rosa, Harmut: Unverfügbarkeit, Residenz Verlag Wien - Salzburg, 2019
Videogames
Inspired by the following videogames:
Everybody's gone to the Rapture by The Chinese Room , SCE Santa Monica Studio
Gone Home by Fullbright
The Vanishing of Ethan Carter by The Astronauts
Dear Esther by The Chinese Room, Robert Briscoe
The Stanley Parable by Davey Wreden, Galactic Cafe
The Beginners Guide by Davey Wreden, Everyting Unlimited Ltd.
Tutorials
First Gear Games: Getting Started with Mirror
Freya Holmér: Intro to Shader Coding in Unity - An Improvised Live Course