RESEARCH PLATFORM

Academy for Theatre and Digitality

HoloPy³

completedFellowship

Summary
“HoloPy³” is a cooperative game in and with virtuality, researches the expansion of theater with digital media and explores the applicability of holograms and Virtual Reality. In this respect, “HoloPy³” reflects on the added value of three-dimensional and interactive narrative forms in terms of content and art – especially in view of the non-existent fourth wall in these media.

HoloPy³ brings together theater, holograms and virtual reality in a new way

Theater as a place of embodied performance, ritual performance practice and social exchange; then holograms as a collectively perceivable augmented (extended) reality; and finally Virtual Reality as an experience that is currently mostly realized in the conscious perception of the individual.

In this sense “HoloPy³” investigates how digital, interactive and three-dimensional theater can work. For this the form of a cooperative game is chosen: One player is in a virtual world via VR glasses (hereafter to be referred to as VRPlayer) and a second player can overlook this virtual world from the outside in a hologram pyramid (hereafter to be referred to as PyPlayer). This is above all a game with dimensions and perspectives: While the 1st player appears to the 2nd in the pyramid like a tiny figure, this world appears to the 1st player oversized, he even needs the 2nd player to orientate himself in it. And this is also how the gameplay is set up: Only if the two players support each other and complement their respective perspectives with those of the other player they can win the game.

Another point of interest is the combination of virtual and augmented reality. “HoloPy³” brings the virtual world out of the head of the VR Player as a hologram into “reality”. Furthermore, this project investigates the disappearance of the 4th wall in the new immersive media and the alternative forms of storytelling that result from this, particularly with regard to the role of the passive spectator that shifts towards the main character, the player. This paradigm shift is exemplified in the game by the fact that the players change roles after a round: The power of VR and gaming lies not least in the possibility to playfully take on the perspective of another.


Research Questions

The research comprises 4 different branches:

1. Technical setup

2. Gameplay including programming

3. Content in the hologram pyramid

4. Material and construction



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