Summary'PALIMPSEST' engages with virtual space as an interactive stage, and explores narration through interaction instead of representation. For this, the project takes theatrical literature as an anchor and combines it with elements of gaming. The dramatic texts act as a common ground, a guideline through unfamiliar virtual environments that follow strange rules. PALIMPSEST is experienced via VR goggles and headphones.
Besides the aesthetic implementation, we are interested in two main elements:
1. How can non-verbal communication between space (built from sound and scenography) and spectators imply a plot line or narrative?
2. How can the environment's own characteristics play a role, so that they can allow conclusions to be drawn about motivations and correlations?