QUEUE
activeCooperation

SummaryQUEUE is a participatory XR experience for multiple players inspired by Samuel Beckett's prose text ‘The Lost Ones'. Using VR glasses, six people take on the role of avatars trapped in an oversized, eerie cylinder, and try out different methods of escaping – if the cylinder can even be escaped at all. Combining elements of a multiplayer game with the atmosphere of a radio play, a drone concert and an immersive environment, QUEUE asks audiences to playfully question possibilities for action, collaboration, and the logic of hybrid environments.
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QUEUE was developed by OBLIQUE SENSATIONS in collaboration with the Theater an der Ruhr and the Academy for Theatre and Digitality. Funded by the Neue Künste Ruhr programme of the Ministeriums für Kultur und Wissenschaft NRW.
QUEUE is a participatory XR experience for multiple participants. Inspired by Samuel Beckett's novella The Lost Ones, which depicts an eerie world shaped by endless queueing, QUEUE's virtual landscape is both a game and a mirror to a collapsing (capitalist) reality. But what is "real", and what is a memory of a disappearing past?
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OBLIQUE SENSATIONS is a Berlin-based label for media, performance and sound art, as well as experimental music theatre. Under the artistic direction of Christoph Wirth, Oblique Sensations creates interdisciplinary work through collaborations at the interface between analog and digital, and between scenic, social, and virtual spaces. The label develops immersive XR and VR experiences, as well as hybrid performative installations, interactive sound installations, staged concerts, and conceptual art for both stage and gallery. A particular thematic focus is the exploration of technological history, the politics of perception and attention, and forms of collectivity and affect.
QUEUE TEAM
Christoph Wirth: Project Lead, Artistic Lead, Composition, Text
Fehime Seven: Lead Developer
Markus Wagner: VR Design & Interaction Design
Sarah Buser: Creative Technologist
Ole Graf: Technical Advice




